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Brand Kit · Case file 01

LOCKED

Sixty minutes, one door, and a room that knows more than it shows. The brand looks like evidence: concrete, manila tags, a typewriter, an exit sign glowing in the dark, and ink you can only see under UV.

Room clockRunning
60:00
Exhibit 02

Color

Mostly darkness. Green means the way out, red means time is running, violet only exists under the UV torch. Tap a color to copy it.

Exhibit 03

Type

Four voices: the crate, the case file, the plain explanation, and the clock on the wall.

No way out

BIG SHOULDERS STENCIL 900Uppercase, +2% tracking
Room names, headlines

The last guest left at 23:14. The safe was already open.

SPECIAL ELITETypewriter
Clues, story, labels, tags

Rooms take two to six players and last sixty minutes. You can ask for three hints. The game master watches from the control room and never locks you in for real.

WORK SANS 40018 / 29 px
Booking, rules, FAQ

47:09

SHARE TECH MONORed LED with ghost 88:88
Timers, codes, keypads
Exhibit 04

The UV layer

Every LOCKED page hides something. Move the torch over the note. What you find opens the padlock in Exhibit 05.

Move the mouse or drag a finger over the note.
Exhibit 05

Components

Buttons press down like hardware. Locks shake when the code is wrong and spring open when it's right.

Buttons

Exit green is the one action that books or escapes. Alarm red is for time and for giving up.

Keypad
----

Try 1923, the year the hotel opened.

Combination padlock
Find the code under the UV light.
Hint card
HINT 2 OF 3Hotels number their rooms. The note was left in room nine.

Hints are taped-on manila cards. The answer half stays blurred until the team taps it.

Room card

Hotel Nine

2–5 players60 minDifficulty

A guest checked in and never checked out. Room nine is still locked from the inside.

Difficulty is shown in padlocks, five at most. Red means locked.

Exhibit 06

Rules

Atmosphere comes from what you hide, not from what you add.

Do

  • Hide one thing on every page, under the UV layer
  • Use real objects: tags, keys, padlocks, keypads
  • Keep the room clock visible wherever a game is live
  • Green only for the way out, never for decoration
  • Say the facts plainly when it's about booking and safety

Don't

  • Horror clichés: blood, skulls, dripping fonts
  • Glitch effects or fake error screens
  • Hide the price or the booking button
  • Use violet outside the UV layer
  • Make text a puzzle when someone needs to read it